Tiny Tied Demo
DISCLAIMER: THIS DEMO IS STILL IN EARLY DEVELOPMENT!
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TINY TIED - A world where every action has consequences.
Have you ever wondered why in every RPG game...
You are always seen as the main character of the game, without anyone questioning it?
Everyone is so nice to you, the protagonist, even if you go on a killing streak or break into random peoples houses and steal their stuff?
You are treated as a hero, without doing anything heroic yet... or without doing anything at all?
In the world of Tiny Tied, these questions will be reflected.
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In this demo tiny adventure you'll play as a little fox girl called Mi.
A narrator will guide you through your journey and explain your surroundings and interactions. Don't worry, he won't judge your actions... at most he will only question it.
On your journey, you will encounter several creatures in a turn based, bullet hell like combat. But with the right interactions, you can increase their MOOD so that they eventually stop fighting you.
Here, the outcome of every combat encounter is up to you, whether you kill the enemy or befriend them through interactions... or just ignore them completely.
But whatever you do, remember...
I hope you will enjoy this early journey of Tiny Tied so far!
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CONTROLS KEYBOARD
Arrow keys - Move
Z/Y - Interact
X - Cancel
Shift - Run (in overworld)
Space Bar - Jump (in combat)
Esc - Pause game
F4 - Fullscreen
CONTROLS GAMEPAD
Left joystick - Move
A - Interact
B - Cancel
RT - Run (in overworld)
X - Jump (in combat)
Start - Pause game
Select - Fullscreen
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | Merpui |
Genre | Role Playing |
Made with | Godot |
Tags | 2D, Bullet Hell, Funny, Godot, Indie, Multiple Endings, Narrative, Pixel Art |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Xbox controller |
Development log
- Tiny Tied Demo v0.3.0 UpdateJul 27, 2024
- Tiny Tied Demo v. 0.2.0 updateMar 07, 2023
Comments
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Hi,
this demo is really cool. It was fun playing and exploring.
Here is my detailed feedback:
Art/Music/Effects:
The art, music and effects feel very polished and give of the vibe of a polished high-quality game. Especially the "standing/idle" animation helped make the game feel less static and grabbed my attention during playing. The UI feels intuitive and looks good. I loved that the music changed slightly depending on what happened in battle.
Technical Aspects/Programming:
While running in the browser, I had no issues with the game. There was 0 stuttering and everything felt fluid and polished. While it is "just" a 2d pixelart game, it did not seem to demand a noticeable amount of resources, which is always nice.
Game Design/Mechanics:
It is very obviously inspired by Undertale, which is not a bad thing by itself. Undertale was an immensely successful game, so it makes sense that something that has almost the same mechanics might also be popular. In a pre-undertale world, I would say this game is very fun and creative and subverts many expectations. However, when you played undertale it leaves a bit of a bad taste when playing, and one starts to think "this is just a straight undertale copy". After all, "subverting expectations" was one of undertales main charm (in my opinion ofc) and that does not work, when you already expect an undertale-like world.
In my opinion, the game design should include one or two core mechanics that were absolutely not present in undertale, to make it more unique. Of course, ultimately, it is up to the developers and what they want to create. At the moment I would call this "A very well done undertale-copy".
Thank you very much for your feedback!
More core mechanics are on their way, I promise! :)
Now I feel really bad for killing gustavo..
Even though he was a d'ck :'-(